
Give your colonists new implants such as drill arms, skin-hardening glands, or nuclear stomachs. Imperial technology: The Empire has a wide variety of technology that mixes ancient weapons with hyperadvanced technology.These mech clusters put players on the offensive and present tactical puzzles as to how to best destroy their foes' defenses.
Mech clusters: Mechanoids can now have their own bases, complete with a variety of buildings that each serve their own purpose. Completing these quests provide a variety of new gear, goodwill towards the Empire, and a new way to escape the rimworld. Players may have to watch over a group of guests, build something special, or explore new sites that present new opportunities and mysteries. More quests: Quests were a thing in the original RimWorld, but Royalty comes with a wide variety of new procedurally-generated quests. Even if you don't wish to serve the Empire, there are ways to get your hands on psychic amplifiers. Just some of the powers psycasters can use include making allies invisible for stealth attacks, blinding or mind-controlling foes, and teleportation. Psychic powers: Those with royal titles are given the right to use imperial psychic amplifiers that give a variety of powerful abilities. If it gets too much, I'm sure some players are willing to cause an unfortunate accident. You'll see royal colonists make wild demands for luxurious bedrooms and clothes while they issue decrees that must be fulfilled. However, getting a title makes your colonists, well, entitled. Royal titles: By aiding the Empire, your colonists may be given royal titles that give a variety of royal benefits, such as the ability to call upon the Empire's elite troops for aid. The big additions in this expansion pack include: This expansion adds the Empire to the game world, a civilization that combines highly-advanced technology with the ancient traditions of kings and queens. RimWorld: Royaltyis the first major expansion for the sci-fi colony management game.